![]() ![]() This applies to simulated rocket crashes in the physics sim and also to the bugs in the software creating the sim, is what they are trying to say. I have also noticed the emphasis on the "very Kerbal" approach of learning through disaster being used to persuade people that if things go wrong at first it is not the end of the game and if we (and by we I mean they) keep trying we (they) can overcome the erm. I'm still not happy with some of the parts/features missing/changed and the bugs we're all encountering (even if there are entire features that have been developed but are being hidden) but, with that being said I don't think your theory (nor mine) is entirely without merit. Add to that the fact that Nate, in his interview with Matt Lowne (which GBG mentions but I also saw/heard/watched myself), claims he has already played KSP2 multiplayer (a feature which is one of the later features intended on being implemented) - so there's clearly an early build of it over at Intercept Games, which means there's potentially more to KSP2 than we're being allowed to access/see. According to him, data miners have discovered entire elements/features have been hidden for the public release. Having said that, my opinion on the devs, the state of KSP2 as it is currently, and the development time it has taken has changed - in part due to a video by "Grey Beard Gaming". Truly, things can only get better.īut I'd have to go full-on Kool-Aid drinking, with spider diagrams of an analysis of the lyrics, to convey my meaning beyond that. Some of the lyrics certainly imply the devs could be communicating their thoughts and feelings to us, and their fears of our thoughts and impressions of the state of KSP2 on launch. More details on these features will be revealed at a later time.I'll admit I had a similar thought, mainly purely due to the song choice. Soon players will be able to share the challenges of deep space exploration. Multiplayer/Modding: The technological developments made to the foundations of Kerbal Space Program 2 will build on the beloved modding capabilities of the original game, as well as deliver on the long-requested addition of multiplayer. Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. ![]() Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. ![]() Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Key Features to come during Early Access: ![]()
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